Located in the west area of the Courtyard, the Free Clinic was a small lower-class hospital where inhabitants of the Home went for health checkups and medical assistance. The clinic consists of two rooms connected by a small corridor. The first room is a fairly large room with a waiting area and the clinic area which are separated by a small wall to provide privacy for patients in the clinic.
The second room is the doctor's office which consists of a desk, bookcase, patient's chair, and a vending machine. The clinic has two access points, a doorway in the waiting area that goes to the Courtyard and a doorway in the small corridor that also leads to the Courtyard.
The Second Floor contains an Apartment, its bathroom, and several hallways and stairways. In the front left of the Metro Entrance, the balcony has collapsed onto the Courtyard, making a great pathway from and to the second floor.
To the right from the fallen balcony, you will find a hallway with a vending machine and two stairways. One stairway leads to the Third Floor, and the other to the Courtyard. After leaving the Apartment, one will find another hallway with two other stairways.
They lead to the Third Floor and Courtyard, where a vending machine is placed in between, just like on the other side. An Apartment is located on the second floor, and contains a living area and a public bathroom. This is the only accessible apartment in the scenario. The Apartment has several bunk beds and a small living room in a run down condition, and is accessible through two doors from the second floor's west side or the bathroom. There is also a destructible wall near the bathrooms inner entrance that leads to a small pipe room and then to the east side of the second floor.
The bathroom is accessible through the apartment or from a small blasted out wall from the second floor. There is a vending machine next to the bathroom stalls and a Little Sister Vent. The Third floor is the top floor of the complex and has a great view over the whole area.
It also has several blocked doors to inaccessible apartments. This floor is reachable via the two stairways from the second floor. The floor is shaped in an "8" like structure and has a Turret guarding the Second Floor, Courtyard and the Free Clinic. There are two bridges one handmade that lead to two Little Sister Vents, and an oil leak where the bridges meet. BioShock Wiki Explore. There's Something in the Sea Industrial Revolution.
Explore Wikis Community Central. Register Don't have an account? Frank Fontaine observed Sofia Lamb's charity programs, but was not impressed.
He could see she was becoming very popular with the people of the poor districts through her free counseling sessions, and he realized there were great possibilities in charity.
He created Fontaine's Home for the Poor and the Little Sister's Orphanage , not out of sympathy for his fellow men but as another of his grand confidence schemes. Fontaine used his poor houses to gain support from destitute Rapturians, pretending to offer them relief from Andrew Ryan's harsh economic policies.
In this way, he turned the citizens away from Ryan and set the stage for their revolt in the Rapture Civil War.
As people flocked to the poor houses, they began to turn more rebellious, even holding public rallies against Ryan. One such demonstration outside the Hestia Chambers featured an orator announcing, " You think Ryan's gonna be there for ya when you're down n' out?
No… Fontaine, Fontaine's the man with the helping hand! Once Fontaine had poor people on his side he formed them into an army, and supplied them with as many Plasmids as they needed, all manufactured by his company, Fontaine Futuristics.
After Fontaine faked his own death, the poor house became the central headquarters of his Atlas persona, as he organized revolutionary actions against Ryan.
One of the main poor houses was located at the Hestia Chambers in Apollo Square. The building was five stories high, plus a Boiler Room, all of which can be accessed by the player. The structure contained a central atrium which goes all the way up the five floors to the glass windowed ceiling, with stairs ascending around the rim.
In many ways, the building resembled New York City tenements, with clotheslines draped between the tall, close windows of the adjacent floors. Each floor greatly resembled Artemis Suites : there was minimal, if any, decoration. Rows of bunk beds filled the dilapidated interior, with communal kitchen areas on some levels.
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